Добро пожаловать в Гнарлвуд, тут вы можете видеть плотоядный лес и корабль космических ящерец
You already know Ghur is dangerous – this is a Realm so violent that it’s actually eating itself! But if you’ve not been down into the Gnarlwood, you’ve not seen anything yet. Trees usually have a bark that’s worse than their bite, but gnarloaks will bark at you AND bite you. These gore-swollen shrubs can even uproot themselves to ensnare unwary travellers in talon-like branches.
Everything in the Gnarlwood hungers for flesh. Those who manage to escape the attentions of the gnarloaks find themselves assailed by less floral predators – from fist-sized bloodwasps and six-legged hunting cats to giant reptilian monstrosities that can swallow a rhinox whole. Only the very brave or the very foolish will dare enter this forest of horrors.
Ребята, !!!ОТДАЮ ДАРОМ!! или за спасибо или еще что то, кому нужны краски CITADEL
Ребята, !!!ОТДАЮ ДАРОМ!! или за спасибо или еще что то, кому нужны краски CITADEL, армия покрашена, и пока с хобби завязал, краски стоят больше года, некоторые полные банки, что то не в очень хорошем состояние, засохших нет, отправлю почтой но естественно за ваш счет, Imperial primer 3 waaagh! flesh 1 caliban green 1 screaming skull 1 ushabti bone 1 nuln oil 1 agrax earthshade 1 yriel yellow 1 zandri dust 1 leadbelcher 2 moot green mephiston red 2 khorn red 1 evil sunz scarlet 1 bugman's glow 1 runefang steek 1 flash gitz yellow 1 ungor flesh 1 abadon black 1 mournfang brown 2 averland sunset 1 pink horror 1 jokaero orange 1 administratum grey 1 wild rider red 1 ceramit whit 1 ulthuan grey 1 white scar 1 лак ardcoat 1 kislev flesh 1 balthasar gold 1 teclis blue 1 aldorf guard blue 1 macragge blue 1
Давно хотела покрасить кого нибудь из демонов Нургла, и муж недолго думая заказал печатного. Надеюсь он будет полезен для его армии, а для меня покрас Великого Нечистого был хороший опыт.)
GW отреагировало на фальстартный слив новых миниаютр для Рабов
Darkoath Chieftain on Warsteed Кocking a very on-trend off-the-shoulder fur coat – all the better to flex his pecs with – it’s the Darkoath Chieftain. An avid collector of mouldering heads, this guy is as good at fighting as he is at ignoring the smell of decaying flesh. He’s a grim reflection of the Freeguild Cavalier-Marshal, who’s clearly too puny to enter battle without both shoulders draped in armour.
The Chieftain has numerous options – he comes with three heads, plus two for his steed and a choice of sword or axe. Whatever headgear you choose, a magnificent mane of hair cascades manfully yet artfully down that rippling bare shoulder of his.
Wilderfiend The all-pervasive allure of Chaos is too strong for some Darkoath heroes to resist, and the Wilderfiend is what becomes of a powerful mortal champion whose ambitions outstripped their abilities. They earned the enmity of their dark patrons for breaking one of their oaths, and were changed forever as a result.
Each tribe is watched over by the Wilderfiends they once called kin – they are both monsters and sentinels, who must be satiated with sacrifices and trophies. Perhaps their greatest shame, however, is that their once lustrous locks have been shorn forever by the cruelties of their transfiguration.
Wilderfiends are – both literally and figuratively – beasts in combat, setting about with their flesh-tearing maw and razor-sharp claws. The miniature comes with a cavalcade of cosmetic choices, including heads, tusks, trophies, and horns. These are not friendly fellows.
Below the mighty heroes and monstrous failures of the Darkoath tribes are a bevy of fearsome mortals jockeying for glory and fighting for their families. These are the Marauders, musclebound men and women with salon-quality hair and relatively few clothes. Let the Freeguild Steelhelms keep their stuffy jerkins and breastplates – the Darkoath worked for these gains, and they’re going to show them off.
Darkoath Marauders can wield spears or a variety of one-handed raider weapons, and they may be joined by a champion, musician, and icon bearer. There are five male bodies and five female, with over a dozen shields and 30 different heads to make each raiding force unique.
Darkoath Fellriders Horse masks are very in this season, and the Darkoath Fellriders are cantering into view with some of the finest equine accessories in all the Mortal Realms. Fellriders ditch the clunky armour of Freeguild Cavaliers, instead operating as light cavalry who soften the tribe’s enemies up with a volley or two of javelins, or charge in to finish them off with lethal broadswords.
This is a versatile kit with a variety of heads, shields, peytrals, and horsey face-masks, plus a choice of javelins or blades for the whole unit – and parts to build a champion, a musician, and an icon bearer.
The Sons of Behemat - это новая армия для Age of Sigmar, полностью состоящая из гаргантов. Классические модели гаргантов и три новых варианта мега-гаргантов: Gatebreaker, Warstomper и Kraken-eater - создадут армию, которая невелика по количеству моделей, но огромна во всех других отношениях - особенно в бойне, которую они могут устроить!
Они украшены деталями, которые отмечают их как бродячих существ Смертных Царств, в том числе безделушки и трофеи из разных фракций.
Более того, поскольку сыновья Бехемат являются бродячей армией, каждая отдельная фракция Age of Sigmar может взять ее в качестве наемника.